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[BC 5man]Sethekk Halls @Auchindoun:Lv67-69

2007/02/01 Thu

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Sethekk Halls(?) 67-69
[Auch, SH]@Auchindoun, Bone Wastes

[69D]Brother Against Brother
http://www.thottbot.com/?qu=10097
[69D]Terokk's Legacy
http://www.thottbot.com/?qu=10098
Trash Mobs and AbilitiesAvian Ripper (beast: non-elite) - flesh-rip (physical dot) Avian Warhawk (beast) - charge, cleave, carnivorous bite (physical dot) Cobalt Serpent (beast) - wing buffet, chain lightning and frostbolt Sethekk Guard (humanoid) - thunderclap (~ 1.7 k dmg) & sunder armor Sethekk Initiate (humanoid) - magic reflection shield (light blue) Sethekk Oracle (humanoid) - fairy fire and arcane lightning (kind of like chain-lightning with silence) Sethekk Prophet (humanoid) - fears and spawns a ghost like the ones in ZG and the temple Sethekk Ravenguard (humanoid) - blood thirst and howling shriek (reduces attacking power and movement speed) Sethekk Shaman (humanoid) - can call a voidwalker does earth shock Sethekk Talon Lord (humanoid) - talon of justice (stun, magic effect), shield of revenge (dazed, magic effect) Time-Lost Controller (undead) - shrink and control totem (follow the green beam) Time-Lost Scryer (undead) - flash heal and arcane missiles Time-Lost Shadowmage (undead) - curse of the dark talon (-50 stam +50 dmg taken)Darkweaver Syth Special Abilities Summon Elementals – at 75%, 50%, and 25% health increments Darkweaver will summon 4 elementals; shadow, fire, frost, and arcane. They hit for about 600-800 elemental damage and leave behind a “magic” debuff that deals 65 damage every 3 seconds. They have low hp and are fearable. Arcane, Frost, and Flame Shock – All his shocks deal about 500-800 damage. Chain Lightning Shadow based Melee – Darkweaver’s melee damage is shadow based and hits for about 1000-1200. Strategy Darkweaver自体は難しくないelementalsはAOEでまとめて処理も出来るし、Fearを使用して1匹ずつ処理も可能だが、 elementals放置でDarkweaverにDPSし続けるのは賢明ではない Talon King Ikiss Special Abilities Polymorph – Randomly targeted polymorph, 5 second duration, can be dispelled and will regenerate the party member afflicted. Arcane Volley – 40 yard range AoE Arcane bolts, dealing about 1400-1900 arcane damage. Blink – same as mage. Arcane Explosion – After Blinking Talon King will charge up his Arcane Explosion, 5 second cast with 40 yard range deals 5000-6000 arcane damage. Can be interrupted in the first 2 seconds after which he becomes immune to interrupting skills. Mana Shield – same as mage. Strategy Blink直後に来るArcane Explosionで即死もあり得るので、Arcane ExplosionのCastは確実に潰すこと

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