[VG] Attributes / Races / Classes

2007/01/06 Sat

俺メモ
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I don't think everyone can see the beta forums but heres a nice post by a member:

Burfo:
Most of this data was harvested from a beta 4 post, some of it from myself. It would be nice if we can keep an accurate master list of all this data. So if anyone has any updates, please make them known.


Adventuring Attribute Points
Available Attributes
Beginning Attributes
Earning Attribute Points
Racial increases per level
Class-based increases per level
Attribute cap increase per level
Reallocating Attribute Points



Available Attributes

Strength (Str)
Increases melee damage (before mitigation) and weight-carrying capacity.

Constitution (Con)
Increases health points and damage resistances.

Dexterity (Dex)
Increases melee critical hit bonus, chance to evade attacks and spells, mitigation of melee damage, chance to defend with defensive abilities, and chance to recognize and react to enemy abilities.

Vitality (Vit)
Increases healing effectiveness, in-combat health and energy regeneration, and unmounted movement speed.

Intelligence (Int)
Increases spell damage, chance to identify and recognize tactics, chance to detect opponents and perceive what they're doing in combat, chance to counter opponents' spells, and chance to prevent opponents from countering your spells.

Wisdom (Wis)
Increases energy pool, spell critical hit bonus, chance to identify spells and recognize tactics, chance to detect opponents and perceive what they're doing in combat, chance to counter opponents' spells.




Beginning Attributes
A character's starting attributes are dependent on his or her class. Race has no effect on starting attributes.


Beginning attributes at level 1 per class
Class....................|Str|Con|Dex|Vit|Int|Wis|
Bard.....................| 40| 40| 45| 35| 25| 25|
Bloodmage................| 25| 30| 25| 35| 45| 50|
Cleric...................| 35| 30| 25| 35| 35| 50|
Desciple.................| 35| 30| 25| 35| 35| 50|
DreadKnight..............| 35| 50| 40| 35| 25| 25|
Druid....................| 30| 25| 20| 35| 50| 50|
Monk.....................| 40| 40| 45| 35| 25| 25|
Necromancer..............| 30| 25| 20| 35| 50| 50|
Paladin..................| 35| 50| 40| 35| 25| 25|
Psionicist...............| 30| 25| 20| 35| 50| 50|
Ranger...................| 40| 40| 45| 35| 25| 25|
Rogue....................| 40| 40| 45| 35| 25| 25|
Shaman...................| 30| 30| 25| 35| 40| 50|
Sorcerer.................| 30| 25| 20| 35| 50| 50|
Warrior..................| 35| 50| 40| 35| 25| 25|





Earning Attribute Points

Each player will gain 20 attribute points per level beginning with the achievement of level 10. These 20 attribute points are allocated as follows:
1 point is automatically awarded to each of the 6 attributes.
2 points are automatically awarded based on your race (see below).
2 points are automatically awarded based on your class (see below).
10 points are awarded to your Attribute Points pool to be manually allocated as you wish (2 points per 20% of level).




Racial increases per level
Based on your race, two attribute points will be automatically assigned to the attributes every time a level is gained. Here is the breakdown.

Racial Attribute Increases Per Level
Race....................|Str|Con|Dex|Vit|Int|Wis|
Dark Elf................| . | . | . | . | 1 | 1 |
Dwarf...................| . | 2 | . | . | . | . |
Gnome...................| . | . | 1 | 1 | . | . |
Goblin..................| . | 1 | . | . | . | 1 |
Half Elf................| . | . | . | . | . | 2 |
Halfling................| . | . | 2 | . | . | . |
High Elf................| . | . | . | . | . | 2 |
Kojan Human.............| . | . | 1 | . | . | 1 |
Kurashasa...............| . | . | . | 1 | 1 | . |
Lesser Giant............| 1 | 1 | . | . | . | . |
Mordebi.................| . | . | 1 | 1 | . | . |
Orc.....................| 1 | 1 | . | . | . | . |
Qalia Barbarian.........| 1 | 1 | . | . | . | . |
Qalia Human.............| . | . | 1 | 1 | . | . |
Raki....................| . | . | . | 2 | . | . |
Thestra Barbarian.......| 1 | 1 | . | . | . | . |
Thestra Human...........| . | . | . | 1 | . | 1 |
Vulmane.................| . | . | 1 | . | . | 1 |
Wood Elf................| . | . | 1 | 1 | . | . |





Class-based increases per level
Based on your class, two attribute points will be automatically assigned to the attributes every time a level is gained (10+). Here is the breakdown.

Class-based Attribute Increases Per Level
Class...................|Str|Con|Dex|Vit|Int|Wis|
Bard....................| 1 | 1 | . | . | . | . |
Bloodmage...............| . | . | . | . | 1 | 1 |
Cleric..................| . | 1 | . | . | . | 1 |
Desciple................| 1 | . | . | . | . | 1 |
DreadKnight.............| . | 1 | . | 1 | . | . |
Druid...................| . | . | . | . | 1 | 1 |
Monk....................| 1 | . | 1 | . | . | . |
Necromancer.............| . | . | . | . | 1 | 1 |
Paladin.................| . | 1 | . | 1 | . | . |
Psionicist..............| . | . | . | . | 1 | 1 |
Ranger..................| 1 | . | 1 | . | . | . |
Rogue...................| 1 | . | 1 | . | . | . |
Shaman..................| . | 1 | . | . | . | 1 |
Sorcerer................| . | . | . | . | 1 | 1 |
Warrior.................| . | 1 | . | 1 | . | . |





Attribute cap increase per level
All of the attributes are capped based on your level. The default cap for each stat increases by 5 per level, and 3 additional "cap increases" will be distributed to 2 or 3 stats based on your race. The cap begins raising at level 10. Keep in mind the automatically allocated points (above) do count towards your cap limits. This cap only applies to allocating attribute points, not bonuses from items.

Attribute Cap Increase Per Level
Race....................|Str|Con|Dex|Vit|Int|Wis|
Dark Elf................| 5 | 5 | 5 | 5 | 6 | 7 |
Dwarf...................| 5 | 7 | 5 | 5 | 5 | 6 |
Gnome...................| 5 | 5 | 6 | 6 | 6 | 5 |
Goblin..................| 5 | 6 | 5 | 5 | 6 | 6 |
Half Elf................| 5 | 5 | 5 | 5 | 6 | 7 |
Halfling................| 5 | 6 | 7 | 5 | 5 | 5 |
High Elf................| 5 | 5 | 5 | 5 | 6 | 7 |
Kojan Human.............| 5 | 6 | 5 | 6 | 5 | 6 |
Kurashasa...............| 5 | 5 | 5 | 6 | 7 | 5 |
Lesser Giant............| 6 | 7 | 5 | 5 | 5 | 5 |
Mordebi.................| 5 | 5 | 6 | 6 | 5 | 6 |
Orc.....................| 7 | 6 | 5 | 5 | 5 | 5 |
Qalia Barbarian.........| 7 | 6 | 5 | 5 | 5 | 5 |
Qalia Human.............| 5 | 5 | 6 | 6 | 5 | 6 |
Raki....................| 5 | 5 | 5 | 7 | 6 | 5 |
Thestra Barbarian.......| 5 | 5 | 6 | 6 | 5 | 6 |
Thestra Human...........| 5 | 5 | 6 | 6 | 5 | 6 |
Vulmane.................| 5 | 5 | 6 | 6 | 5 | 6 |
Wood Elf................| 5 | 5 | 6 | 7 | 5 | 5 |




Reallocating Attribute Points
After Attribute Points have been allocated, you must spend Refund Points to reclaim used Attribute Points. Every one Refund Point will allow you to decrement one Attribute Point from any one attribute, thus increasing your available Attribute Points pool by one. Refund points are granted to the player as they earn adventuring experience. Thus, Refund Points will accumulate faster as you increase in level. Refund Points can only be used to reclaim Attribute Points that were allocated manually.
__________________
Burfo



Also check out this website: http://vanguard.tentonhammer.com/ind...splay&ceid=472

Erm hope it helps you out, deciding a Race DOES matter how good you can be at a class. BUT this can all change sigil are still changing here and there.

PS i take no credit for any of this work. Thanks to the guys that posted, and research all this work! credit to them.

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