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Molten Core

2005/08/04 Thu

Molten Core

Mobの説明は途中からConquest情報と牛の経験が入り乱れてます。|A')
Geddonまで追加@7/8
Shazzrahまで追加@7/12
Sulfuronまで追加@7/13
位置取り画像・進行MAP追加@8/4
Majordomo追加@10/4
Shazz変更@10/15

route
↑クリックすると拡大MAPでます
水色ラインに沿って進行
数字は以下のBossに対応
Lucifron-1、Magmadar-2、Gehennas-3、Garr-4
Baron Geddon-5、Shazzrah-6、Sulfuron-7、Golemagg-8
Magmadar-2をKillしたら、裸特攻>Rel>入り口まで戻るが一番早い
Baron Geddon-5、Shazzrah-6、及び道中のLavaPackはGarr部屋までPullしてKill

History:
Molten Coreは300年以上前のthe War of the Three Hammersの間に築かれました。終戦近くに、Dark Iron Dwarvesの首領であるThaurissanはBronzebeard/Wildhammer連合軍に対抗するため強力なfire elementalを召喚しようとしました。彼は彼が想像していた以上に上手くRedridge Mountainsの地下のmillenia of captivityからRagnaros the Fire Lordを解放しました。

RagnarosはThaurissan(Dwarvesの首領にちなんで名付けられた)の都市を破壊し、Blackrock Spire火山を造りました。彼はelemental servantsとDark Iron dwarf一族の生き残りと共に今日までそこに生息してます。

Known Monsters:
Molten Giant:600-800dmg/stompAE
instanceの中で最初にまみえるMobです。彼らはいつも2匹でやってくるため、1匹だけPullするのは不可能です。MCを進行するにつれ、Molten GiantはMolten Destroyersに置き換えられていきます。Molten Giant+Molten Destroyerに始まり、最終的にはMolten Destroyer x2に。彼らを扱う最も簡単な方法はstompによって同じGrpが傷つけられないように引き離してTankすることです。1匹目が終えてからもう1匹を倒しましょう。

Molten Destroyer
Molten Giantの強化版でGarrに向かう途中にいます。*AOE使うのでTank1でKeepしてRangedで攻撃

Firelord:150分Repop/500FireDmg(debuffにより1200強)/4000dmgDOT(32秒に渡り250dmg/2sec)
時々Lava Spawnを生み出す。Lava Spawnは有る程度放置すると分裂する。Lava Spawnが出現したら即Killしましょう。

Lava Annihilator:150分Repop/600-800dmg
rock golemに似ていて、戦闘自体は難しくない。HateListからランダムにタゲってChargeしてくるので、Meleeが走り回らなくてすむようにCasterも近くで攻撃した方がよい。Banish可能。

Ancient Core Hound:18分Repop/MagmadarKillでRepopしなくなる
正面180度のBiteAOEとLongRangeのFireAE(800dmg)と
Short duration stun /200 fire resist debuff /50% spell and melee slow /Short duration confuse /30% less health /50% less int/spirit
の中から1つランダムでAOE。AOE回避のためMTの正面に固定して、他は背後から攻撃。

Lava Surger:28分Repop/600-800dmg/Charge(800-1000dmg+Knockback)
KnockBackが有るので橋の上とか溶岩を背にして戦わないこと。Banish可能。

Lava Imps:7分Repop/200dmgAE
AETauntとAOEでさっさと処理。

Core Hound Packs:60分Repop/300-400dmg/1500dmgDOT(30秒に渡り50dmg/sec)
Magmadarの手前に生息。DOTはStackする。Killしても他のhoundが復活させるので5Tankで均等にdmgを与え、トドメははAOEで。

Lava Packs:120分Repop
以下の4種類のMobから構成される
Lava Reaver- melee attack and cleave なStone elemental。Banish可能。
Lava Elemental- 正面にStunAOEとDOTなStone elemental。Banish可能。
Flameguard- Small AE damage attackと激しいdebuffs armor。
Firewalker- AEdebuffs fire resistと3000dmgのfireballs。真っ先にKillすべきMob。

Bosses
Lucifron
•Dominate Mind: The adds (Flamewalker Protector) がhate listの中からランダムにcharmしてきます。dispellで対処
•Lucifron's Curse: AE - mana/abilityのコストを100%増加. Curse cureで対処
•Impending Doom: AE - 10秒後に発動する時限爆弾タイプのAE(-2000dmg)。Dispellか healで対処
•Lucifronは様々なshadowbolt DDを撃ってきます。対処無し
luci
LuciとAddsは引き離して、MTがLuciTank、Adds2匹を処理してからAllLuciへ
MageはCureCurseしまくるべし
Pri/DruはHealしつつ出来る限りDispell
Decursiveボタン連打しとけばOKですよ


Magmadar
•正面扇状にFireDmg。MTが固定して他Meleeは背後から殴る
•Fire Spit: AE FireDOT。目視で回避可能
•Magma Spit: しょぼいDOT
•AE Fear: 約30秒毎にAE Fear(35y)。MeleeGrpに配置されたShmは目覚ましTotemを出し続けるべし
•Frenzy: MagmadarのDPS激UP。Hunterが tranquilizing shot(luciがDropするSkill)で消しまくるべし
mag
tranquilizing shotさえ成功すれば余裕です。MTがMagmadar固定後、Meleeは背後から殴り、RangedはFear範囲外からちくちく攻撃するだけ。HealerはMTにHeal集中しMeleeは包帯で各自回復


Gehennas
•addsはcleaveとstunをつかってくる
•Gehennas's Curse: 30秒毎にHealを受ける際の回復量が75%カットされるAE Curse(40y)。Decursive連打で
•Shadow Bolt: 範囲内でHateListの中からランダムに2000+のFireDmg。MTGrpのHealerが殆ど選ばれるので他のHealerがHealSpamな方向で
•Rain of Fire: AE FireDmg。目視で回避可能
gehe
殆どLuciと同じ感じでOK。Rain of Fireが来たら範囲外に移動することを忘れずに


Garr
・Addsは400-600dmg、Garrは600-800dmgね
・Addsは死ぬとき爆発して、周辺にAOEdmg+吹っ飛び
・Addsを殺さなくても、結局、GarrがAddsを犠牲にして爆発を引き起こす
・Magma shackles aura:40y内にAOE_Snare(40% movement)と15秒間隔でのAE_Purge(1BuffPurge@15sec)。対応策としてはBuffの空きがあるなら事前にゴミBuffを掛けてMainBuffを剥がされる可能性を減らす
・全てのAddsが死ぬと最強モードになるよ!最強モードのGarrはMiniAddsを有効範囲の全員に投げつけてくるよ。こーなったらMTは壁に背を向けるしか手がないよ。これでMTのみがMiniAddsの投げつけ対象になるよ。Healの負担が増加しちゃうけどね。
対応策は簡単だよ。Adds2匹を殺さずにGarrから遠く離れた場所でBanishKeepすれば良いんだよ。何で2匹なのかって?Banish切れたときGarrが爆発させるかもしれないからだよ(最悪1匹爆発しても最強モードにならないから保険ってことかな?*)。とにかくGarrから離れた場所でBanishKeppしてね
garr
最初のタゲ確保さえ成功すれば余裕。HealerはBaniKeepしてるWlkのHealも忘れずに。Purgeで剥がされたBuffのかけ直しも頑張る感じで


Baron Geddon
・何秒か毎にBaronは攻撃と移動を止めてHellfire (10 Ticks of dmg)タイプの攻撃を開始するよ。これはぬるいdmg(500 per tick)だけど、すぐにやばいdmg(2000 per tick)になるよ。Baronがこれを行うのと同じぐらい速くMelee範囲外に移動するのが重要だよ。(MTでさえこれを耐えることは出来ないよ)これが終わればBaronはBlinkかMTのとこに移動してくるので、中央に戻ってね
・Hellfireの後にBaronは40y以内にいる人にManaburn DoT (400 dmg+mana every 3 sec)してくるよ。これはMana使用classから出来るだけ速くDispellする必要があるよ。Mana使わないclassは無視して良いよ
・時々Baronは誰かをliving bombにするよ、これはランダムで誰かが狙われるよ。狙われちゃった人は他のgrpから走って離れて、3200 dmg (4800 crit) + fall dmgを喰らう準備をしてね。広場の隅の壁とかに走ればfall dmgは軽減できるよ

The BombはDispell出来ないからDispell使用しても時間の無駄だよ。Divine Shieldでdmg軽減してあげてね

爆発範囲は半径20yだから、喰らった人は確実にみんなから離れてね

MTを生かし続けて、BombとManaburnをちゃんと監視すれば、BaronKillはそんなに問題なくできるよ

以下UnionJapan版
baron
PullはHunterPetで行う
MTはLivingBombの吹っ飛び対策で最初から壁を背にBaronKeep
MTから40yぐらいの位置でraidはDPS
HellFire後にCasterは即後退してMnaburnを回避し元の位置へ戻る
LivingBomを喰らった人は巻き添えを出さないために指定された自爆ポイントへ走ること(壁際だと落下dmg軽減可能)
Rez担当者はHealしたい誘惑に駆られても待機する(in combat保険でRez係2名ぐらい居た方が良いのかも)
Dispell専門の人を決めると楽かも



Shazzrah
・2HspearとInstant Arcane Explosion spell(20y)
・AOE curse (Shazzrah's Curse) :35yの範囲に5分間残るmagic dmg +100%増加のCurse。
・Deaden Magic:被magic dmg 50%カットのself buff。
・AOE counterspell:35yの範囲にcounterspell
・45秒毎にblinkしてランダムな方向にテレポ。これによりHateListはresetされる。

以下negitoro版
Shazzrah
PullはHunterPetで行う
Blink対策を取りやすいようにRaidを4箇所に配置
基本的に中央部分でMTがkeepし、他メンバーはShazzrahから最低20y離れてDPS(理想は35y?)
Blinkされたら、即DPSはSTOPし、BlinkされたGrp内のWarがTauntして、中央部分までひっぱりMTが再度keepし十分Hateを稼いだら他メンバーはDPS再開
ShazzrahがSelfBuffをかけたら、即shmがPurgeで剥がす
Grp1-2/5-6は背後の岩エレRepopに随時注意すること



Golemagg
GolemaggはCore Ragersを2匹引き連れている。
Core Ragersが物理攻撃を行ってきて、Golemaggに近い場合は+500DmgとAspd50%増加のBuffを受ける。また、移動速度50%減少と2秒毎に300DmgのMangleを行う。更にHP50%以下になると 'Core Rager refuses to die while its master is in trouble'のemoteと共にFullHPまでRegeneする。
Magma Splash:FireDOT+Armor減少の近距離攻撃。50Dmg/-250Armorから始まり、最大3秒毎に1000Dmg/-5000Armorまでstackする。
pyrobolt:ランダムに2000Dmg(12秒間の間3秒毎に200DmgのDOT含む)
earthquake:HPが低下するとCastしてくるAOE
GolemaggのHPが10%に達すると'Attract Rager'をCastしてくる。Core RagerをTankしているメンバー以外全てにAggroを付与。
gole
Core RagerはGolemaggが居る限り死なないのでDPSはGolemaggに集中
三角形の重心にHealerは位置取りMT/Tank1/Tank2をHealしまくる


Sulfuron
Sulfuronは4匹のNaga(priest guards)を引き連れている。GuardはPriなのでHealしまくり、2種類のDOT(Power Word: Pain/ Immolateで共にDispell可能)を使用してくる。更にcounterspelled, shield bashed等も使ってくる。
demoralizing shout:-300AttackPower(Dispell可能)
Inspire:SelfBuffでAttackSpeedとDmgを25%増加(Dispell可能)
knock down付のAOEもあり
sul
Addsのheal回避のためDPS対象を1匹ずつ引き離して処理
DoTが痛いのでDispell必須
ShmはESでCast中断させまくること
4匹全て処理が終わったらSulfuronへ



Majordomo
4Elite/4Healerとの戦闘
HealerはPoly可能だが、4体KillするとPoly出来なくなる
よって、Killする順番は
1Elite→4Healer→3Elite
2Elite→4Healer→2Elite
RaidにHealerが充実してるなら1-4-3
RaidにHealerが充実してないなら2-4-2


Ragnaros
History: The Molten Core was was created during the War of the Three Hammers, more than 300 years ago. Near the end of the war, Thaurissan, the leader of the Dark Iron Dwarves, sought to summon a powerful fire elemental to defeat the combined forces of the Bronzebeard and Wildhammer clans. He was more successful than he could have imagined, as he released Ragnaros the Fire Lord from millenia of captivity under the Redridge Mountains. Ragnaros destroyed the city of Thaurissan (named after the Dwarven leader) and created the volcano of Blackrock Spire. He dwells there to this day with his elemental servants and the enslaved remnants of the Dark Iron dwarf clan. [edit]Known Monsters: More details can be found at http://conquest.teamgbu.com/strats/moltencore/why.php Molten Giant: First two mobs in the instance. These always come in pairs, and are impossible to pull alone. As you progress through the Molten Core, Molten Giants will gradually be replaced with Molten Destroyers, starting with one Destroyer and one Giant, and eventually two Destroyers. The easiest way to deal with them is to put a tank on each and seperate them so their stomps do not hurt the same group. Finish one then the other. Molten Destroyer: The big brother of the Molten Giant, found more commonly as you progress towards the boss Garr. Firelord: A Fire Elemental that can wipe a raid that is not prepared for them. Every so often a ripple of flame will go off and a Lava Spawn will appear. If left alone long enough then the spawn will split into two, compounding your problems. Take out the spawns as soon as they appear and these mobs become easy. Lava Annihilator: Looks like a rock golem, not a very hard fight. Will occasionally select a random secondary target from its hate list and charge to them. Thats why everyone should stay close to the Annihilator, so it does not run far away from melee. These can be banished by warlocks. Ancient Core Hound: These Beast look alikes have a frontal bite aoe and a random effect aoe. Have the main tank keep the Hound turned away as everyone else attacks from the back. Some aoes may make the fight more annoying, but keeping aggro is all this is required. Lava Surger: Much like the Lava Annihilator except that when he periodically zooms off to another part of the raid he hits them with a small range 1k aoe, and also a knockback effect, so try not to fight him on bridges or next to lava. A bit tougher, but doable. Lava Imps: These come in 3 groups on the way to Lucifron/Magmadar. Their respawn time is 7 minutes but mostly can be bypassed. The groups you do have to fight should be taken care of with ae taunt and aoe's. Core Hound Packs: Another special type of mob found only in Magmadar's cave. The strategy with them is to kill all dogs almost simultaneously in a ten second span, because if at least one is alive it will reignite the dead hounds and bring them back to life. 5 tanks have to be assigned to take care of each dog, the rest of raid must bring all the hounds to 25-30%(better have a main assist target the dogs one by one). After that mages come in with area effect spells, killing hounds. Lava Packs: These can consist of 4 different type of mobs, each with a different ability. Only the rock elementals can be banished. Lava Reaver: Stone elemental with a tough melee attack and cleave. Lava Elemental: Stone elemental with a frontal stun aoe that also lands a dot. Flameguard: Continous small damage ae that also debuffs armor. Firewalker: Most dangerous of the 4. Has a fire resist debuff and then unleashes 3k damage fireballs, potentially very rapidly. [edit]Known Bosses: Lucifron: Fire based Naga like king with two guards. The guards will randomly mind control people (should be quickly dispelled). If Lucifron is not defeated before a wipe, the guards will immediately respawn. Lucifron casts two curses: Impending Doom which is a ten second countdown for 2000 shadow damage and a Curse that doubles all ability costs (mana, rage or energy). Both should be dispelled or decursed as fast as possible. Magmadar: Core hound boss. Directly behind Lucifron. Has frontal flame breath attack and an attack that lobs a puddle of fire to a random area that does excessive fire damage to anyone standing in it. He also causes an area of effect fear. He will Frenzy randomly that increases his size and damage substantially. This can only be dispelled by using the Tranquilizing Shot hunter skill that is dropped by Lucifron. If not dispelled, he will shortly kill everyone since he does excessive damage in his Frenzied state. After Magmadar is defeated Ancient Core Hounds will no longer spawn in the zone until it resets. Gehennas: Shadow based Naga like king with two guards. The guards will cleave and stun so they should be pulled from the main tank immediatly or else he may lose agro on Genhennas if he gets stunned. Gehennas himself has 3 magic abilities: An AOE curse with a 40 yard range that reduces healing cast on the target by 75%. A randomly targetted long range shadow bolt that hits for 1500-2000 damage. An AOE rain of fire type spell that is also randomly targetted. --Complete 13:57, 18 Apr 2005 (EDT) Baron Geddon: Fire elemental boss. Shares a spawn area with Shazzrah. The Baron is a solo mob and is typically pulled into the area Garr spawns in. He has 3 abilities. Inferno is a PBAE that increase in damage with each pulse. The pulses come about 1 second apart and lasts for 10 seconds. Ignite Mana which is a powerful magic based DOT that removes 400 mana and does 400 damage to the target. Ignite Mana lasts for 5 minutes if not dispelled. Living bomb is an effect that cannot be dispeled. The bomb will explode in 10 seconds and cause 3200 damage to the target and those players in the immediate area (it can crit for 4800!). The target of the living bomb will also be flung straight up into the air and take falling damage upon landing. --Complete 23:39, 25 Apr 2005 (EDT) Garr: Rock Elemental boss. Garr is found in between Gehenass and Baron Geddon. Garr is a melee boss with 8 guards and one magic power. At any time after pulling Garr can order one or more of his guards to explode doing damage to anyone in the area and also knocking back those damaged a fair distance. When the guards are killed they will also explode with the same effect. Whenever one of Garr's guards dies for whatever reason, Garr gets a boost in damage and attack speed. Garr will also cast an AE dispel stripping buffs from those in the area. After Garr is defeated Lava Surgers will no longer spawn in the zone until it resets. --Complete 23:39, 25 Apr 2005 (EDT) Shazzrah: Arcane based Naga that shares a spawn area with Baron Geddon. Shazzrah attacks with a two handed spear and also casts an Instant Arcane Explosion spell with about a 20 yard radius. Shazzrah has 4 other magic abilities: an AOE curse (Shazzrah's Curse) with about a 35 yard radius that increases all magic damage by 100% for 5 minutes. A self buff called Deaden Magic that decreases magic damage cast on him by 50%. An AOE counterspell with about a 35 yard radius. Approximately every 45 seconds Shazzrah will turn in a random direction and blink. The blink causes a memory wipe of the hate list. --Complete 16:41, 15 Apr 2005 (EDT) Golemagg: A molten giant boss with 2 pet dogs called Core Ragers for guards. The Core Ragers will do a vicious bite which is a physical attack and will receive a buff, Golemagg's Trust, from Golemagg if they are close enough. The buff increases physical damage by 500 and increases attack speed by 50%. They will also do Mangle with reduces movement by 50% and deals 300 physical damage every 2 seconds. If the dogs health is reduced too below 50% they will emote a message 'Core Rager refuses to die while its master is in trouble' and regen to full health. Golemagg has a few abilites. Magma Splash is a melee range ability that procs onto anyone attacking and will stack with itself. It does fire damage over time and reduces armor of the target. Magma Splash will start off doing 50 damage per tick with 250 armor reduction. If allowed to continue stacking it will go up to at least 1000 damage per 3 seconds plus 5000 armor reduction. Golemagg will also cast a 2000 damage pyrobolt on random members of the raid, the pyrobolt includes a 200 damage per 3 second DOT component and lasts for 12 seconds. When low on health Golemagg will also start casting earthquake doing damage to all around him and begin attacking much faster. Golemagg will also cast 'Attract Rager' onto every member of the raid when he reaches 10% health. This ability addes a certain amount of agro to all in the raid except for the warriors tanking the Core Rager. --Complete 03:56, 27 Apr 2005 (EDT) Sulfuron: Another Naga boss with 4 priest guards. Sulfuron's 4 guards have 3 abilites: They can heal any mob including themselves. They cast 2 magic based DOT's that can be dispeled by a priest. Power Word: Pain doing magic damage every 3 seconds. Immolate which does 380 to 420 damage every 3 seconds. The guards can be counterspelled, shield bashed, etc. Sulfuron himself only has three abilities, demoralizing shout reducing attack power by 300. Inspire, which is a self buff that doubles his attack speed and increases dmg by 25%. This can be dispelled. He will also do an AOE attack which does a knock down. --Complete 03:10, 27 Apr 2005 (EDT) Majordomo Ragnaros

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